![]() Factories can also be upgraded, although this requires demolishing the original building when it is not producing anything, then replacing it with a new one. Commercial and industrial buildings produce items, and residential zones require them in order to upgrade to a higher density. There is no zoning feature in SimCity: BuildIt. Club Wars, a competitive player-versus-player mode, unlocks at level 18. Users can trade, friend, chat, and join clubs with others players for connected online gameplay.Ĭontest HQ unlocks at level 11. The more people in the city, and the happier the people, the more taxes are earned. When they do this, players can earn taxes from the City Hall. Users play as the mayor of their city and make choices in order to keep their sims happy. The game starts with 25,000 simoleons (standard in-game currency) and 50 SimCash (premium currency) on hand. It utilizes music and graphics similar to the 2013 SimCity game, although it is slightly downscaled in order to fit in with iOS and Android devices' graphic capabilities. The game is freemium (free-to-play with pop-up advertisements and in-game purchases). Players can connect and compete with other users for more connected gameplay. This game allows users to solve real-life situations like fire, sewage, pollution and traffic, and helps in dealing with problems that the public faces. The game is part of the SimCity franchise, and is available to download from the Google Play Store, Amazon Appstore and the Apple App Store. ![]() Developed by TrackTwenty and published by Electronic Arts, it was launched in late 2014. I think it is going to be like the objects required to unlock new areas to build.SimCity: BuildIt is a city-building mobile game. If my building requires one of the new items I am just requesting new building requirements. I personally have just started to collect the rail simoleons waiting for more info on what the trains can do. The “Railway Shop” changes the offerings every 24 hours. The first item seems to display the Bolt, Vintage Lantern, Conductor Hat, and Pick. A pop up displays with the items you can purchase. (Looks like a bag with a train on it on the right side of the display)ģ. Click on the “Small Railway Station” you just added to your city.Ģ. Now you have access to the new “Railway Shop” but you will need to earn “Rail Simoleons” by completing passenger train runs to purchase items in the “Railway Shop.”ġ. Add the “Small Railway Station” to your city. (Looks like a Greek building on the right side of the display at the bottom)ģ. Go to the “Services/Specializations” icon. They are available in the new “Railway Shop”įirst, you need to add a train station to your city,ġ. Fingers crossed they roll it back or make the whole system optional. But if you look across the posts on this forum, you'll see the new feature is alienating and frustrating a lot of players. The only way to get by right now is to spend simcash to rush items or actual money to buy a ton of currency, which is maybe what the designers are trying to do. Long story short, it takes forever to get what you need, and the items are needed everywhere. ![]() Right now railway store changes options once a day. Like the War store, what isnfor sale changes. With the new currency, you can buy these new items from the new Railway Store. And you have to wait 2.5 hours to deploy another train. You get a new currency every time you send out a train from your train station. Unfortunately, even if you have the new railway feature, it is incredibly slow and hard to get the items. Seems random who was put in the beta trial for this. I have the new mass transit system as part of the release last week. Information, Guides and Announcements for the EA app.
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