![]() In the memory it's revealed that in order to wake up Ameonna, one of the Ancients must die and that's why they seek the sword. Wang then witness the memory of the second Ancient, Mezu. ![]() He then proceeds to combine the two parts into one and kills the Whisperer. After killing a Berserker, Wang reaches the Whisperer and takes the sword. On his way to the sword, Wang finds a rocket launcher and takes it with himself. When Wang gets inside the tanker, it's revealed that the twins have survived and are going to Zilla. ![]() Wang then activates the explosives and blows up the part of the tanker the twins were in. He then contacts the twins and declares his plans to go after Zilla. When he reaches the Manticore, Wang uses a gangplank to get access to the tanker. While proceeding to the tanker, The twins contact Wang and they agree to meet at the cargo hold, while he rigs the part of the tanker he's in. There he meets Kyokagami Twins who tell him to rig the tanker with explosives as to destroy any evidence leading to Zilla. Once you’re out in the open again, go left and up the stairs to enter the next area of the game: the Frontier.Lo Wang reaches the second Whisperer and more backstory is revealed. Go down the stairs that were formerly waterlogged, and then to the far left. Now go back out (or explore the maze to find out what happened to the Preacher). Upon entering through the door, go east, north, north, west, north, and then east, to reach a lever that can stop the water in the pipe. Go left to find your way blocked by water, and a door that takes you into a maze of square rooms. Interact with the mound in the middle of the next screen and use your lens on it to set it on fire and acquire a torch. Go down the stairs that have been revealed by the moved statue. Now that you’ve figured out the devotees’ language in its entirety, you can safely leave the abbey area and move on. Now interact with the God’s eye sculpture right after it moves, and examine the writing on it to get our final page to fill in. Now go to the man in the northeast and rotate the statue to have the man look to the southeast, towards the devotee.įinally, rotate the devotee statue to the southeast, so that it is facing God’s eye in the middle. Next go to the northwest and rotate the Preacher statue so that it faces the man in the northeast. The sword will be facing the southwest and the the key facing southeast respectively. For the statue to the southwest, rotate it so that the guitar (musical instrument) is facing God’s eye. Here, you must use the messages you learnt from the church puzzle to align the statues surrounding the sculpture of God’s eye. Then, go to the left in the cemetery area to find another puzzle. Fill it up as shown below.ĭevotee language: abbey, church, cemetery, garden When you reach the cemetery, you’ll likely open your notebook again. ![]() In your case, you’ve only found the first terminal, so you can teleport in and out of the abbey as you wish. From here, go southwest and then continue along the path to the cemetery.Īlong the way, you’ll see a hole in the wall – this will take you to a small area with a teleportation terminal in it – this is your second terminal, and you can use it to go to any other terminal. Exit the church and go south to get to the signpost. Now it’s time to put these messages to use. Once back past the guard, you will transcribe the messages you just read. Upon getting it right, a metal bar will rise, and you will receive a message in the form of the characters on the objects.ĭo this procedure for all four puzzles in the church, and then go back to the central area of the church by blending in with the marching devotees again. Rotate the objects below so that the symbol shown above is facing you. Use your lens on the central disc of the puzzle. When you’re past the guards, detach from the marching devotees and inspect the little puzzles on the walls. Inside the church, join in with the marching devotees to be granted access into the side-sections of the church. From there, go west, then northwest, then northwest again, and enter the church. Now return to the church: go back up the stairs you took to enter this area, so that you’re in the area with the several fountains. Go up the stairs and talk to the owner of the musical instrument shop for some more dialogue, and to open up your notebook again.īy this point, you should have acquired all of the devotees’ glyphs, making it simply a question of matching them.įill the music and making pages as below.ĭevotee language: music, instrument, make Talk to the potter from the window to get another glyph. You can now fill in the pages with the objects on it. Go down the stairs in this area and check out the inscriptions on the wall of the building to get a glyph. Go south from the garden and then south again (or rather, southwest). Before we put our lens to use, let’s hoover up some glyphs.
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